Graphics Programming

Frustum Aligned Rendering Solution in VR with Unity’s Scriptable Rendering Pipeline – Part 5

This article is splitted to following parts. Click the title to redirect. Part 1: What is Unity scriptable render pipeline (SRP) Part 2: Why SRP – What’s wrong with the default renderer Part 3: Why SRP – Unleash the Power of SRP Part 4: Implement details – basics Part 5: Implement details – wind Implement detailsContinue Reading


Graphics Programming

Frustum Aligned Rendering Solution in VR with Unity’s Scriptable Rendering Pipeline – Part 4

This article is splitted to following parts. Click the title to redirect. Part 1: What is Unity scriptable render pipeline (SRP) Part 2: Why SRP – What’s wrong with the default renderer Part 3: Why SRP – Unleash the Power of SRP Part 4: Implement details – basics Part 5: Implement details – wind Implement detailsContinue Reading