Except the real-time rendering of the objects in the world with a physically based BRDF model, another important phenomenon in the real world is participating media. Of course, the object itself can be a participating media too. That’s why BRDF is gradually replaced by the new BSDF, which regards objects more of a media thanContinue Reading
Month: January 2019
Implement the clustered lighting method
Between tiled and clustered lighting methods, I finally chose clustered lighting for our project. The detailed reasons will be described in later articles. Lights vs Clusters The first step of a clustered lighting algorithm is separating the camera frustum into clusters. How to separate the frustum actually affects two things: the efficiency of computing andContinue Reading